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TABLE OF CONTENTS


EZ.LCD.SDK.Wrapper/EzLcd

NAME

   EZ_LCD.cpp

COPYRIGHT

   The Logitech EZ LCD SDK Wrapper, including all accompanying 
   documentation, is protected by intellectual property laws. All rights 
   not expressly granted by Logitech are reserved.

PURPOSE

   The EZ LCD SDK Wrapper is aimed at developers wanting to make use of the LCD 
   display on Logitech G-series keyboard. It comes with a very intuitive 
   and easy to use interface which enables one to easily display static 
   strings, scrolling strings, progress bars, and icons.
   See the following to get started:
       - readme.txt: Describes how to get started
       - Use one of the samples included to see how things work.

AUTHOR

   Christophe Juncker (christophe_juncker@logitech.com)

CREATION DATE

   06/13/2005

MODIFICATION HISTORY

   03/01/2006 - Vahid Afshar. Added the concept of pages to the API. A 
                client can now have multiple pages, each with its own 
                controls. A page can be shown, while another is modified.
              - Introduced the InitYourself() method.

EZ.LCD.Wrapper/CEzLcd::CEzLcd

NAME

  CEzLcd::CEzLcd() -- Basic constructor. The user must call the
      InitYourself(...) method after calling this constructor.

FUNCTION

  Object is created.

INPUTS



EZ.LCD.Wrapper/CEzLcd::CEzLcd

NAME

  CEzLcd::CEzLcd(LPCTSTR pFriendlyName, INT iWidth, INT iHeight).

FUNCTION

  Does necessary initialization. If you are calling this constructor,
  then you should NOT call the InitYourself(...) method.

INPUTS

  pFriendlyName  - friendly name of the applet/game. This name will be 
                   displayed in the Logitech G-series LCD Manager.
  iWidth         - width in pixels of the LCD.
  iHeight        - height in pixels of the LCD.

EZ.LCD.Wrapper/CEzLcd::InitYourself

NAME

  HRESULT CEzLcd::InitYourself(pFriendlyName, BOOL IsAutoStartable, 
      BOOL IsPersistent, lgLcdOnConfigureCB callbackFunction ,width , 
      height)

FUNCTION

  Does necessary initialization. This method SHOULD ONLY be called if
  the empty constructor is used: CEzLcd::CEzLcd()

INPUTS

  pFriendlyName   - friendly name of the applet/game. This name will be 
                    displayed in the Logitech G-series LCD Manager.
  IsAutoStartable - Determines if the applet is to be started 
                    automatically every time by the LCD manager software 
                    (Part of G15 software package)
  IsPersistent    - Determines if the applet's friendlyName will remain 
                    in the list of applets seen by the LCD manager 
                    software after the applet terminates
  pConfigContext  - Pointer to the lgLcdConfigContext structure used 
                    during callback into the applet
  width           - width in pixels of the LCD.
  height          - height in pixels of the LCD.

RETURN VALUE

  The method returns the S_OK if it can connect to the LCD Manager 
  library, or returns E_FAIL if it can not.

EZ.LCD.Wrapper/CEzLcd::AddNewPage

NAME

  INT CEzLcd::AddNewPage(VOID) -- Call this method to create a new page 
      to be displayed on the LCD. The method returns the current number 
      of pages, after the page is added.

INPUTS

  NONE

RETURN VALUE

  The method returns the current number of pages, after the page is 
  added.

EZ.LCD.Wrapper/CEzLcd::RemovePage

NAME

  INT CEzLcd::RemovePage(INT iPageNumber) -- Call this method to remove 
      a page from the pages you've created to be displayed on the LCD. 
      The method returns the current number of pages, after the page is 
      deleted.

INPUTS

  iPageNumber - The number for the page that is to be removed.

RETURN VALUE

  The method returns the current number of pages, after the page is 
  removed.

EZ.LCD.Wrapper/CEzLcd::GetPageCount

NAME

  INT CEzLcd::GetPageCount(VOID) returns the current number of pages.

INPUTS

  None.

RETURN VALUE

  The method returns the current number of pages.

EZ.LCD.Wrapper/CEzLcd::AddNumberOfPages

NAME

  INT CEzLcd::AddNumberOfPages(INT iNumberOfPages) - Adds iNumberOfPages 
      to the total of pages you've created.

INPUTS

  iNumberOfPages      - Count of pages to add in.

RETURN VALUE

  The method returns the current number of pages, after the pages are 
  added.

EZ.LCD.Wrapper/CEzLcd::ModifyControlsOnPage

NAME

  INT CEzLcd::ModifyControlsOnPage(INT iPageNumber) - Call this method 
      in order to modify the controls on page. This method must be 
      called first prior to any modifications on that page.

INPUTS

  iPageNumber - The page number that the controls will be modified on.

RETURN VALUE

  TRUE - If succeeded.
  FALSE - If encountered an error.

EZ.LCD.Wrapper/CEzLcd::ShowPage

NAME

  INT CEzLcd::ShowPage(INT iPageNumber) Call this method in order to 
      make the page shown on the LCD, 

INPUTS

  iPageNumber - The page that will be shown among your pages on the LCD.

RETURN VALUE

  TRUE - If succeeded.
  FALSE - If encountered an error.

EZ.LCD.Wrapper/CEzLcd::AddText

NAME

  HANDLE CEzLcd::AddText(LGObjectType type, LGTextSize size, 
      INT iAlignment, INT iMaxLengthPixels) -- Add a text object to the 
      page you are working on.

INPUTS

  type             - specifies whether the text is static or 
                     scrolling. Possible types are: LG_SCROLLING_TEXT,
                     LG_STATIC_TEXT
  size             - size of the text. Choose between these three: 
                     LG_SMALL, LG_MEDIUM or LG_BIG.
  iAlignment       - alignment of the text. Values are: DT_LEFT, 
                     DT_CENTER, DT_RIGHT.
  iMaxLengthPixels - max length in pixels of the text. If the text is
                     longer and of type LG_STATIC_TEXT, it will be cut
                     off. If the text is longer and of type 
                     LG_SCROLLING_TEXT, it will scroll.

RETURN VALUE

  Handle for this object.

SEE ALSO

  CEzLcd::AddIcon
  CEzLcd::AddProgressBar

EZ.LCD.Wrapper/CEzLcd::AddText

NAME

  HANDLE CEzLcd::AddText(LGObjectType type, LGTextSize size, 
      INT iAlignment, INT iMaxLengthPixels, INT iNumberOfLines) -- Add a 
      text object to the page you are working on.

INPUTS

  type             - specifies whether the text is static or 
                     scrolling. Possible types are: LG_SCROLLING_TEXT,
                     LG_STATIC_TEXT
  size             - size of the text. Choose between these three: 
                     LG_SMALL, LG_MEDIUM or LG_BIG.
  iAlignment       - alignment of the text. Values are: DT_LEFT, 
                     DT_CENTER, DT_RIGHT.
  iMaxLengthPixels - max length in pixels of the text. If the text is
                     longer and of type LG_STATIC_TEXT, it will be cut
                     off. If the text is longer and of type 
                     LG_SCROLLING_TEXT, it will scroll.
  iNumberOfLines   - number of lines the text can use. For static text 
                     only. If number bigger than 1 and statoc text is 
                     too long to fit on LCD, the text will be displayed 
                     on multiple lines as necessary.

RETURN VALUE

  Handle for this object.

SEE ALSO

  CEzLcd::AddIcon
  CEzLcd::AddProgressBar

EZ.LCD.Wrapper/CEzLcd::SetText

NAME

  HRESULT CEzLcd::SetText -- Sets the text in the control on the page 
      that you are working on.

INPUTS

  hHandle          - handle to the object.
  pText            - text string.

RETURN VALUE

  E_FAIL if there was an error.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::AddIcon

NAME

  HANDLE CEzLcd::AddIcon -- Add an icon object to the page that 
      you are working on.

INPUTS

  hIcon            - icon to be displayed on the page. Should be 1 bpp
                     bitmap.
  iSizeX           - x-axis size of the bitmap.
  iSizeY           - y-axis size of the bitmap.

RETURN VALUE

  Handle for this object.

SEE ALSO

  CEzLcd::AddText
  CEzLcd::AddProgressBar

EZ.LCD.Wrapper/CEzLcd::AddProgressBar

NAME

  HANDLE CEzLcd::AddProgressBar -- Add a progress bar object to the 
      page that you are working on.

INPUTS

  type            - type of the progress bar. Types are: LG_CURSOR, 
                    LG_FILLED, LG_DOT_CURSOR.

RETURN VALUE

  Handle for this object.

SEE ALSO

  CEzLcd::AddText
  CEzLcd::AddIcon

EZ.LCD.Wrapper/CEzLcd::SetProgressBarPosition

NAME

  HRESULT CEzLcd::SetProgressBarPosition -- Set position of the 
      progress bar's cursor.

INPUTS

  hHandle          - handle to the object.
  fPercentage      - percentage of progress (0 to 100).

RETURN VALUE

  E_FAIL if there was an error or if handle does not correspond to a
  progress bar.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::SetProgressBarSize

NAME

  HRESULT CEzLcd::SetProgressBarSize -- Set size of progress bar.

INPUTS

  hHandle          - handle to the object.
  iWidth           - x-axis part of the size
  iHeight          - y-axis part of the size (a good default value is 5).

RETURN VALUE

  E_FAIL if there was an error or if handle does not correspond to a
  progress bar.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::AddBitmap

NAME

  HANDLE CEzLcd::AddBitmap() -- Add a bitmap object to the page that
      you are working on.

NOTES

  A bitmap's size currently must always be 160x43 pixels.

RETURN VALUE

  Handle for this object.

SEE ALSO

  CEzLcd::AddText
  CEzLcd::AddIcon

EZ.LCD.Wrapper/CEzLcd::SetBitmap

NAME

  HRESULT CEzLcd::SetBitmap(HANDLE hHandle, HBITMAP hBitmap) -- Set the 
      bitmap.

INPUTS

  hHandle          - handle to the object.
  hBitmap          - 1bpp bitmap.

RETURN VALUE

  E_FAIL if there was an error or if handle does not correspond to a
  bitmap.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::SetOrigin

NAME

  HRESULT CEzLcd::SetOrigin -- Set the origin of an object. The origin 
      corresponds to the furthest pixel on the upper left corner of an 
      object.

INPUTS

  hHandle          - handle to the object.
  iXOrigin         - x-axis part of the origin.
  iYOrigin         - y-axis part of the origin.

RETURN VALUE

  E_FAIL if there was an error.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::SetVisible

NAME

  HRESULT CEzLcd::SetVisible -- set corresponding object to be 
      visible or invisible on the page that you are working on.

INPUTS

  hHandle          - handle to the object.
  bVisible         - set to FALSE to make object invisible, TRUE to 
                     make it visible (default).

RETURN VALUE

  E_FAIL if there was an error.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::ButtonTriggered

NAME

  BOOL CEzLcd::ButtonTriggered -- Check if a button was triggered.

INPUTS

  iButton      - name of the button to be checked. Possible names are:
                 LG_BUTTON_1, LG_BUTTON_2, LG_BUTTON_3, LG_BUTTON_4

RETURN VALUE

  TRUE if the specific button was triggered
  FALSE otherwise

SEE ALSO

  CEzLcd::ButtonReleased
  CEzLcd::ButtonIsPressed

EZ.LCD.Wrapper/CEzLcd::ButtonReleased

NAME

  BOOL CEzLcd::ButtonReleased -- Check if a button was released.

INPUTS

  iButton      - name of the button to be checked. Possible names are:
                 LG_BUTTON_1, LG_BUTTON_2, LG_BUTTON_3, LG_BUTTON_4

RETURN VALUE

  TRUE if the specific button was released
  FALSE otherwise

SEE ALSO

  CEzLcd::ButtonTriggered
  CEzLcd::ButtonIsPressed

EZ.LCD.Wrapper/CEzLcd::ButtonIsPressed

NAME

  BOOL CEzLcd::ButtonIsPressed -- Check if a button is being pressed.

INPUTS

  iButton      - name of the button to be checked. Possible names are:
                 LG_BUTTON_1, LG_BUTTON_2, LG_BUTTON_3, LG_BUTTON_4

RETURN VALUE

  TRUE if the specific button is being pressed
  FALSE otherwise

SEE ALSO

  CEzLcd::ButtonTriggered
  CEzLcd::ButtonReleased

EZ.LCD.Wrapper/CEzLcd::IsConnected

NAME

  BOOL CEzLcd::IsConnected -- Check if a Logitech G-series LCD is 
      connected.

RETURN VALUE

  TRUE if an LCD is connected
  FALSE otherwise

EZ.LCD.Wrapper/CEzLcd::SetAsForeground

NAME

  HRESULT CEzLcd::SetAsForeground(BOOL bSetAsForeground) -- Become 
      foreground applet on LCD, or remove yourself as foreground applet.

INPUTS

  bSetAsForeground    - Determines whether to be foreground or not. 
                        Possible values are:
                          - TRUE implies foreground
                          - FALSE implies no longer foreground

RETURN VALUE

  E_FAIL if there was an error.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::SetScreenPriority

NAME

  HRESULT CEzLcd::SetScreenPriority(DWORD priority) -- Set screen 
      priority.

INPUTS

  dwPriority    - priority of the screen. Possible values are:
                      - LGLCD_PRIORITY_IDLE_NO_SHOW
                      - LGLCD_PRIORITY_BACKGROUND
                      - LGLCD_PRIORITY_NORMAL
                      - LGLCD_PRIORITY_ALERT.
                      Default is LGLCD_PRIORITY_NORMAL.

RETURN VALUE

  E_FAIL if there was an error.
  S_OK if no error.

EZ.LCD.Wrapper/CEzLcd::Update

NAME

  VOID CEzLcd::Update -- Update LCD display

FUNCTION

  Updates the display. Must be called every loop.